Constructing Green Lantern: From Page to Screen

Constructing Green Lantern: From Page to Screen

Constructing Green Lantern: From Page to Screen was the second book that McD Workshop’s Chris McDonnell designed for DC Comics and Universe. It was written by Ozzy Inguanzo and features an introduction by Geoff Johns.

Constructing Green Lantern: From Page to Screen

A selection of the early cover design rough directions.

Though the film had finished shooting live action footage when McD Workshop began working, the special effects and animation were still deep in production the entire time Chris was making the book. When the cover concepts were due, Chris only had a handful of watermarked concept images to use out of the hundreds that he would eventually have access to as more special effects shots were completed. Above are some of the early roughs that were not that successful. The Ryan Reynolds pose satisfied Universe, DC Comics and Warner Bros. simultaneously the best since it strongly identified with the movie in a single glance. Thus, the creative part of the cover design simply became laying out the lettering and designing in a new background of concept art behind the figure. Under the jacket on the book’s case is a fantastic wrap around concept piece by Justin Sweet, whose work is heavily featured throughout the book.

Constructing Green Lantern: From Page to Screen

Chapter opening spread design.

Constructing Green Lantern: From Page to Screen

A handful of exciting spreads from the book feature special effects make up and models.

Constructing Green Lantern: From Page to Screen

Another notable spread that features models of a grotesque head transformation.

Constructing Green Lantern: From Page to Screen

An example of one of the three section design spreads and concept artwork.

Constructing Green Lantern: From Page to Screen

Author Ozzy Inguanzo was able to borrow director Martin Campbell’s personal shooting script and take a few shots of it for the book.

Constructing Green Lantern: From Page to Screen

A spread design that shows the actors on set and 3D character models.